Large Corsair Cove haven with clustered production areas and ship piers

Production field guide

Corsair Cove production guide

Production chains, warehouse hubs and ship-supply baselines, with every community claim clearly labeled.

52 local reference imagesCommunity source: DorceUpdated August 3, 2026

Source and accuracy notice

This is a community guide, not an official guide.

The diagrams come from Dorce's Ultimate Production Guideon Steam. We reorganized them into a searchable reference and added a verification workflow, but we have not promoted the author's calculations to official game data. Production values are version-sensitive: compare every rate with the current game UI and official wiki.

Open the original Steam guide Check the official wiki

A production diagram can tell you what a balanced chain might look like. It cannot prove that your fetchers, routes, storage and Pier placement will deliver the same throughput. Use the diagrams to form a plan, then diagnose the current save with visible game data.

01 · Method

Read each chain without overclaiming it

Base chain

The source author says the general chains use base production without upgrades or All Hands on Deck.

Building count

Counts are community-calculated capacity targets, not a guarantee of delivered throughput.

Shared inputs

Add demand from every downstream consumer before rounding the upstream building count.

Upgrade marker

Ship diagrams may mark a building that the author says needs All Hands on Deck or an upgrade.

Do not mix assumptions. If one building has a bonus and another does not, compare their visible rates individually. A blanket percentage cannot repair a missing input or a slow route.

02 · Layout

Plan around demand and connection quality

The source guide recommends correcting red connections, rerouting accidental long links and clustering compatible chains near deposits or fertile areas. It also treats ship Piers as major consumption centers because increasingly complex crews pull supplies into their assigned Pirate Camp.

  • Select the consumer and identify its immediate missing input.
  • Inspect red or indirect connections before adding another producer.
  • Reroute a consumer when it attached to a distant source during construction.
  • Cluster compatible chains where their required deposits are genuinely nearby.
  • Reassign a Pier to a more suitable Pirate Camp when the current service area creates avoidable travel.
  • Use All Hands on Deck selectively and confirm the staffing cost in the current save.
Dense Corsair Cove production cluster built across several elevations
Dense production can reduce travel, but only when deposits, consumers and vertical routes line up. Screenshot: Dorce's community guide.
03 · Logistics

Use warehouses as controlled handoff points

The community guide suggests keeping repair and construction materials in a warehouse beside the Pier, using configured warehouses as collection hubs, and chaining warehouses or Aerial Lifts to reach distant deposits. This can make the network easier to inspect, but every extra handoff still needs workers and a working route.

Corsair Cove warehouse interface and highlighted routes beside production buildings
A manually configured warehouse makes stored goods and active connections visible. Screenshot: Dorce's community guide.
  1. 01
    Define the job

    Decide whether the warehouse collects output, supplies a Pier or bridges two districts.

  2. 02
    Limit the inventory

    Configure slots for the goods that serve that job instead of accepting unrelated stock.

  3. 03
    Check both sides

    A full source and empty destination often indicate transport capacity, route or assignment trouble.

  4. 04
    Add one handoff at a time

    Confirm movement before extending a warehouse chain across another elevation.

04 · Visual directory

Corsair Cove production chains

These diagrams are grouped by the job of the final product. They reproduce the source author's base-chain plans; they do not silently add planner values to the site's verified dataset.

Construction resources

Basic construction chains used while expanding the haven.

Planks

Community-planned base chain
Corsair Cove Planks production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Stone Blocks

Community-planned base chain
Corsair Cove Stone Blocks production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Tabby

Community-planned base chain
Corsair Cove Tabby production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Food

Galley supplies shown as complete community-planned chains.

Stew (Pig)

Community-planned base chain
Corsair Cove Stew (Pig) production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Stew (Fish)

Community-planned base chain
Corsair Cove Stew (Fish) production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Cassava Bread

Community-planned base chain
Corsair Cove Cassava Bread production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Turtle Soup

Community-planned base chain
Corsair Cove Turtle Soup production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Roast Bird

Community-planned base chain
Corsair Cove Roast Bird production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Hardtack

Community-planned base chain
Corsair Cove Hardtack production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Drink

Cider, beer and rum chains used to supply tavern demand.

Booze (Cider)

Community-planned base chain
Corsair Cove Booze (Cider) production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Booze (Beer)

Community-planned base chain
Corsair Cove Booze (Beer) production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Rum

Community-planned base chain
Corsair Cove Rum production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Ship materials

Construction and repair materials that eventually converge on ship Piers.

Rope

Community-planned base chain
Corsair Cove Rope production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Sails

Community-planned base chain
Corsair Cove Sails production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Pitch

Community-planned base chain
Corsair Cove Pitch production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Figurehead

Community-planned base chain
Corsair Cove Figurehead production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Jolly Roger

Community-planned base chain
Corsair Cove Jolly Roger production chain diagram by Steam community author Dorce
The source author says one Flag Maker is normally enough unless flags are produced for bulk sale.Source

Fittings

Community-planned base chain
Corsair Cove Fittings production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Steel Chains

Community-planned base chain
Corsair Cove Steel Chains production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Silver Lining (Steel)

Community-planned base chain
Corsair Cove Silver Lining (Steel) production chain diagram by Steam community author Dorce
The source author suggests selling excess output, but this is economic advice rather than a guaranteed optimum.Source

Copper Lamp (Copper)

Community-planned base chain
Corsair Cove Copper Lamp (Copper) production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Equipment

Goods consumed through the outfitter, barber surgeon or marketplace.

Boots

Community-planned base chain
Corsair Cove Boots production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Slops

Community-planned base chain
Corsair Cove Slops production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Medicine

Community-planned base chain
Corsair Cove Medicine production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Tattoo Ink

Community-planned base chain
Corsair Cove Tattoo Ink production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Eyepatch

Community-planned base chain
Corsair Cove Eyepatch production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Prosthesis

Community-planned base chain
Corsair Cove Prosthesis production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Jewellery

Community-planned base chain
Corsair Cove Jewellery production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Fancy Clothing

Community-planned base chain
Corsair Cove Fancy Clothing production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Weapons

Arsenal upkeep and ship-construction chains.

Black Powder

Community-planned base chain
Corsair Cove Black Powder production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Cannonball

Community-planned base chain
Corsair Cove Cannonball production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Naval Gun

Community-planned base chain
Corsair Cove Naval Gun production chain diagram by Steam community author Dorce
The source author says one Cannon Foundry is normally enough unless guns are produced for bulk sale.Source

Pistols

Community-planned base chain
Corsair Cove Pistols production chain diagram by Steam community author Dorce
The source diagram shares one Charburner across three metalworks; confirm the result in your current save.Source
05 · Fleet support

Ship production and upkeep chains

The source author describes these as the building counts required to sustain the listed ships without general production boosts, with exceptions marked in the diagrams. We present them as community-calculated baselines. Before copying a layout, compare the Pier's current demand, active bonuses and shared upstream requirements.

Best use: turn the relevant ship diagram into a checklist, then build only enough to resolve the first measured shortage. This reduces overbuilding and makes shared-input demand easier to see.

Level 2 ships

Moonlight, Azimuth, Tide Runner & Huracan

Community-calculated ship baseline
Corsair Cove Moonlight, Azimuth, Tide Runner & Huracan production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Iron Fist, Steel Edge, Sharktooth & Goldseeker

Community-calculated ship baseline
Corsair Cove Iron Fist, Steel Edge, Sharktooth & Goldseeker production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Level 3 ships

Nightshade

Community-calculated ship baseline
Corsair Cove Nightshade production chain diagram by Steam community author Dorce
The source author notes that Leather and Cassava Bread can share the same Saltern.Source

Yoke Breaker

Community-calculated ship baseline
Corsair Cove Yoke Breaker production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Tempest

Community-calculated ship baseline
Corsair Cove Tempest production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Wolfhound

Community-calculated ship baseline
Corsair Cove Wolfhound production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Level 4 ships

Rogue & Vulture

Community-calculated ship baseline
Corsair Cove Rogue & Vulture production chain diagram by Steam community author Dorce
The source author notes that Fabric and Eyepatches can share the same Leafcutter.Source

Sea Dragon & Ravager

Community-calculated ship baseline
Corsair Cove Sea Dragon & Ravager production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Fortune & Catshark

Community-calculated ship baseline
Corsair Cove Fortune & Catshark production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Providence & Bedlam

Community-calculated ship baseline
Corsair Cove Providence & Bedlam production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Level 5 ships

Eclipse

Community-calculated ship baseline
Corsair Cove Eclipse production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Warlord

Community-calculated ship baseline
Corsair Cove Warlord production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Stalker

Community-calculated ship baseline
Corsair Cove Stalker production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Thingum

Community-calculated ship baseline
Corsair Cove Thingum production chain diagram by Steam community author Dorce
Use this diagram as a planning reference, then verify the visible rates in the current game version.Source

Level 6 ships

Wrath Bringer & Neptune

Community-calculated ship baseline
Corsair Cove Wrath Bringer & Neptune production chain diagram by Steam community author Dorce
An asterisk in the source diagram marks a building the author says needs at least one production upgrade.Source

Wraith & Loki

Community-calculated ship baseline
Corsair Cove Wraith & Loki production chain diagram by Steam community author Dorce
An asterisk in the source diagram marks a building the author says needs at least one production upgrade.Source
06 · Diagnosis

When the diagram works on paper but not in the haven

  1. 01
    Pause state and staffing

    Confirm every required building is active and has the workers it needs.

  2. 02
    Immediate input

    Start at the stalled consumer and inspect the first missing ingredient, not the final product total.

  3. 03
    Shared upstream demand

    Add every consumer drawing from the same producer before deciding the source chain is large enough.

  4. 04
    Connection color and path

    Correct red or accidental long routes and confirm vertical mobility where elevations change.

  5. 05
    Stock location

    Compare source, intermediate warehouse and Pier inventories to find the handoff where goods stop moving.

  6. 06
    Current-version rates

    Compare the diagram with the visible game values after patches, bonuses and upgrades.

For a calculated starting point, use the site's production planner. Its utilization setting is planning headroom, not a route-time formula.

07 · Answers

Corsair Cove production FAQ

Are these Corsair Cove production ratios official?

No. The diagrams were created by Steam community author Dorce. They are useful planning references, but version changes, upgrades and logistics can change the result. The current game UI and official wiki take priority.

Do the diagrams include All Hands on Deck?

The source author says the general production-chain diagrams use base production without All Hands on Deck. The separate ship diagrams mark exceptions. Check every marker and your current in-game values before building.

Why does a mathematically balanced production chain still stall?

A ratio only describes production capacity. Staffing, pause state, missing inputs, long red connections, storage, fetcher capacity and Pier delivery can still constrain real throughput.

Should every producer connect directly to a ship Pier?

Not necessarily. A warehouse beside the Pier can consolidate repair and construction materials, while other configured warehouses can collect output from distant production areas.

How should I use the ship production diagrams?

Treat them as a baseline checklist for the listed ship or ships. Compare each required good with current Pier demand, aggregate demand shared by multiple consumers, and expand only the first measured shortage.

Sources and limits

What this page relies on

Images and diagram calculations are credited to Steam community author Dorce. Explanatory workflow text is our conservative interpretation of the visible guide content and does not claim hidden game formulas.

Dorce: Ultimate Production Guide Corsair Cove Official Wiki

Corsair Cove Planner is an unofficial fan resource. When sources disagree, the current game UI and official documentation take priority.

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