Unofficial production tool

Plan the whole cove.
Not just the recipe.

Turn a target output into a buildable production plan: buildings, upstream goods, fetchers, staffing and spare capacity in one readable chain.

Start a production plan

V1 coverage Verified starter and mid-game chains only. New entries arrive after source checks.

Production workbench

Build the chain before the bottleneck finds you.

Utilization is a planning buffer, not a route-time simulation.

Planning utilization
Plan20 Black Powderper minute at 85% utilization
Buildings8
Known crewCheck data
Fetchers8
BuildingNeed / minCountCrewFetchersPlanned spare
Powdermillblack powder203--65.5
Charburnercharcoal41--29.6
Quarrystone0.51--04.6
Woodcutterhardwood1.51205.3
Guano Gathererguano122--08.4
Data coverage note

Some production-worker totals are awaiting a second source check. Rates, recipes and listed fetchers remain source-traceable; unknown staffing is shown as --, never estimated.

Route diagnostics

Enough buildings, still short on goods?

Production capacity is only one half of the cove. Use these checks when a chain should work on paper but stalls in play.

01

Watch the route color

Green, yellow and red efficiency signals show where physical transport is holding a building below its intended rate.

02

Count the handoffs

Warehouses, piers and remote processing create extra collection points. Keep inputs close to their next building.

03

Leave a buffer

Use 85% for normal planning and 70% for long or busy routes. It is a headroom choice, not an official route formula.

Traceable data

Small dataset. Clear provenance.

Every selectable record in version one is based on a reviewed official-community source. This site deliberately avoids guessing at unconfirmed workers, alternate recipes or logistics formulae.

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