About the tool
A production planner, not another wiki.
Corsair Cove Planner starts with the decision players actually make: how much output do I need, and what must support it?
What it calculates
Enter a final-good target and the planner aggregates upstream demand before calculating building counts. It also exposes theoretical capacity, planning headroom, fetchers and known staffing.
What it does not claim
Route distance and physical transport matter in Corsair Cove, but a verified public formula is not available here. Utilization presets are planning buffers, not a transport simulator.